Market Size and Development
According to market forecasts, the global metaverse market is expected to reach $50 billion by 2024, with a projected compound annual growth rate (CAGR) of 35% from 2024 to 2029. This indicates significant
Beijing, July 31 (Reporter: Ling Meng), Youth.cn - "On the field, SenseTime's 3D venue models and 3D motion capture algorithms help audiences analyze each athlete's movements and the basketball's trajectory in real-ti
Dear Technology Explorers and Future Dreamers,
Are you ready? An unprecedented immersive experience is about to sweep in! We are thrilled to announce the launch of the [VR Grand Tour], inviting you to join us for a feast of technolo
With the release of the latest data from Sino Research, China's panel industry has, for the first time, surpassed Korea in market share for mobile OLED screens. This is not just a numerical breakthrough, but a powerful testament to th
[Exploring the Future Vision: The Wonderful Fusion of the Metaverse with VR/AR/MR/XR]
In this rapidly evolving digital age, a new concept is quietly transforming our lifestyle and future imagination— the "Metaverse." T
Grandeur Exhibition Group: Join Hands Together to Fight Against the New Coronavirus Epidemic
As one of China’s foremost exhibition organizers, as well as the organizer of 2020 Asia VR&AR Fair&Summit (short f
August China’s VR&AR Industry Financing Report
By VR&AR Fair Committee
China’s financing situation of VR&AR industry in Aug. performed well both in terms of amount an
A total of 416 VR/AR/virtual simulation government procurement projects were completed in the first half of 2018, amounting to 509 million yuan, an increase of 67% over the same period in 2017;
In the first half o
China Makes Plan to Be VR Leader by 2025
By VR & AR Fair Committee
When the western world was immersed in a holiday mood, China announced a big plan for its VR industry. On this Dec. 25th, the Ministry of Industry and I
48 Chinese VR/AR Start-ups Got Fundings in 2018, Valuing at 1/3 of Global Total
By VR&AR Fair Committee
The investment fever in VR/AR, which has swept the globe for the last two years, has finally cooled down in 20
By VR&AR Fair Committee
This July 27th in Shanghai, a bombshell was dropped in VR and esports communities—— an experimental 5G VR esports network on a Gigabit Ethernet heterogeneous environment was joint
The 2018 World Conference on VR Industry kicked off in Nanchang on October 19th. The conference aimed to focus on the key and common issues of virtual reality development, explore industrial development trends and solutions, showcase the
The First VR Zoo in the World
By VR&AR Committee
On January 1, 2018, the VR zoo in Guangzhou was officially opened to the public. With the help of VR technology, the public can not only see the incredible 
Where to Seek Opportunities in China's Exploding VR Game Market?
By VR & AR Fair Committee
According to Grand View Research, the global virtual reality (VR) game market size is expected to reach
VR to Have a Profound Impact on Chinese Education
By VR & AR Fair Committee
China Actively Exploring the Possibility of VR-based Education
“The Milky Way is right above my head! And look, there is the Earth and
Best Time to Explore Chinese VR Market
By VR & AR Fair Committee
Compared with America and Japan, which respectively posses 67.7% and 17.5% of VR technology patents in the world, China generally makes little innovative
Headlines of pricing for Oculus’ new Touch are popping up all over social news feeds, but the company dropped a few other noteworthy announcements at their signature event this past weekend. Their new virtual reality technology incl
Tell us a little bit about yourself. What is your background? Is it your first business?
My name is Shannon Pickles and I’m the CEO of Lightning Rock. I think I have probably come from a somewhat different background to most
Tell us a little bit about yourself. What is your background? Is it your first business?
I’m Anli He, CEO of uSens, Inc. I co-founded the ARVR company in 2013 with my husband, Dr. Yue Fei who is the CTO, and our fr
When asked why Sony bolted to the forefront of developing content for virtual reality, Senior VP of Virtual Reality Jake Zim explained, “very talented creative people are knocking on the door and are saying ‘hey, I want t